RECORDING YOUR OWN CD IN A HOME PROJECT STUDIO - PART ONE
Excerpted from his upcoming book, “Guerrilla Warfare in the Music Trenches”
By Greg Forest, musicoffice.com

INSTALLMENT 1 - PREPRODUCTION AND TOOLS

With the price of digital audio recording equipment now being a fraction of what it was just a few years ago, many bands and artists are looking at a CD budget in a new light.  When they get out their pen and paper and add up what they will spend in studio time, comp CDs and such, a band project studio starts making economic and artistic sense.  A the end of the day when the CD project is over, you still own the studio.

Will your home digital project studio sound like a world-class room like the Record Plant or other notable studios?  Probably not but it is within the realm of remote possibility.  A great many CDs, some hits, have been recorded in garages, living rooms and other primitive locations.  In some cases the primitive "garage" sound is desirable and many world-class studios can't get that gnarly.  On the other hand if you are technically challenged and don't want to mix your artistic career with being a computer geek - studio rates are dropping too as equipment prices drop.  There are a lot of studio time bargains out there too – especially from bands who just finished their CD and have a leftover project studio.  You will have to weigh the decision.

There are a few things to consider before going into a project studio.  This series of articles is focused on musicians who are living hand-to-mouth.  We would all love to be running our $3,000 microphone through a $2,000 mic preamp into a $20,000 192kHz 32-bit recording deck but I am focusing this series on artists to whom a hundred bucks is real money.  For the purposes of this series, I will be using very common if not the most common music production tools.  There are many different flavors of recorders and plugins but in essence they all behave in the same way.  My standard digital audio production toolkit is pretty small in terms of software.  I do 95% of my work in Pro Tools, Nuendo, WaveLab or Sound Forge.  I have a few other applications in the toolbox but these are usually for special uses outside of standard CD production.

GETTING STARTED

Just like the major labels, the first step in your production line should be A&R (artist & repetoire).  You reply, "Yo dude, I AM the artist and I will be recording MY songs.  Don't need no stinkin' A&R."  Really?  Well Mr. Artiste, what I am referring to is who is going to accompany you on your CD?  When are they available?  What will they charge?  What songs from your vast repetoire are you going to record?  In what key and at what tempo?  In what order are they going to appear on the CD?  There are lots of little lists you should start from the git-go to save time during production and at the back end.  You want the latest local rave Billy Mzyekowski to play bass on the second cut? Billy who?  While you have him on the phone setting up the session you might be taking notes about how to spell his name correctly on the CD to avoid later embarrassment.

Let's assume you have a song list, with the keys and tempos all figured out in advance.   If you are in a band environment the next thing to ask yourself is are you ready to start tracking or is a bit more rehearsal in order?  Probably the coolest thing about a project studio is that, once the equipment is installed and tweaked, the meter is never running.   You can spend 50 hours in the studio on one song if you want to - after all it’s your studio.  So even if you aren't ready to push the red button, you can be rehearsing in front of the recording gear to start zeroing in on input levels, headphone mixes, mic placement and the other things you are going to have to figure out later anyhow.

THE GEAR

The price of recording equipment falls every NAMM show.  Although the newest slickest products can command some pretty high prices, you can get into a project studio suitable for a local release by buying the last generation of equipment used at places like Ebay.  We got a nationally charted #1 record out of my garage last spring (CCMA - Segovia, "So In Love With You") with an audio arsenal you can buy on Ebay for under $1,000 so it can be done.   The first thing to ask yourself when looking to buy gear is how many tracks you will need to record at the same time. 

SOLO SINGER SONGWRITER

If you are a solo act, a 2-track recorder can fill the bill for you.  You can still have numerous instruments in your session - you can only add them two tracks at a time but can add more on subsequent passes.  If I were going to add other musicians to my performance, my first pass would be a drum/click track in stereo to play to later.  More on this shortly.

BAND

If you are in a band, a 2-channel Mbox won't cut it unless you are making a live recording that is already mixed at the FOH (Front Of House) or other live feed.  I have found that eight channels is the absolute minimum that I can live with for simultaneous inputs.  Don't confuse the number of inputs with the number of tracks.  On my slightly dated Digidesign DIGI 001, you can get 8 simultaneous inputs but have 32 tracks you can mix with in Pro Tools LE after they have been recorded into the session from one of my 8 hardware inputs.  I also have an auxiliary input module from Alesis that gives me 8 more inputs through a light pipe connection between the Alesis device and the DIGI 001 input module.  This lets me record 16 tracks at the same time (eight through analog input on the DIGI and 8 through light pipe from the Alesis) and was well worth the extra $400 I paid for it.  Here is how I might setup the first pass on a rock quartet if I only had 8 inputs to work with.

  1.         Click

  2.         Bass

  3.         Guitar

  4.         Vocal

  5.         Kick Drum

  6.         Snare Drum

  7.         Drum mix Right

  8.         Drum mix Left 

REGARDING A METRONOME/CLICK/DRUM MACHINE TRACK

Many musicians would be tempted to dump the click track but it can come in handy for a variety of purposes.  Post production editing possibilities are many for a piece that is on tempo throughout the entire song.  Maybe the song gets a bit long-winded for radio and you need to cut the second guitar solo.  Digital recording makes this simple - if the song is on meter.  As an example you would go to 2:53 in the song and want to cut out 34 seconds.  You zoom into the computer view and cut the second solo out perfectly.  When you rewind and hit play, the cut doesn't work!  The beat jumps and no matter where the cut is made - it sticks out like a sore thumb.  That is because at 2:53 the drummer is playing at 85 beats a minute and 46 seconds later he has let the tempo drift to 87 beats a minute.  Doesn't sound like much but when you stick a measure of music at 85 beats a minute next to a measure at 87 beats a minute a lot of dancers will be stepping on toes.  That is why the click track or a very meter-minded drummer is a must if you think you will be chopping and whacking when you go into the mixing and mastering phase.  It’s at the end of the project but thinking about it early will save headaches in the long run.  Remember, this is only the first pass.  If the performance is in time, for example, once you have the bass, vocal and a guitar or two into the computer, you can recut the drums using all 8 tracks. 

Here are the general tools and features you will be looking for when buying a digital recorder:

8 inputs and outputs, both balanced and unbalanced, phantom power, SPDIF in/out, lightpipe (fiber optic) in/out, master, monitor/control room and headphone stereo outputs.  The closest thing to look for is input/output (I/O) channels.  There are many recording units out there boasting many tracks but the bottom line is how many can you get in at the same time?  Is this enough for your band?  If you are Ebaying, you are looking at $300-500 for a good used unit.  Another very important consideration is the recording sample and bit rate.  An audio CD is sampled at 44.1 kHz with a 16-bit bit rate.  This is the absolute bottom line you should look for.  You want to be recording what are known as uncompressed broadcast .WAV files.  Many mini studio-in-a-box units have a compression scheme to keep the file size on the hard drive down.  Avoid these like the plague if you want to collaborate with other computers and musicians during your recording project.  You will need to be on the same sample and bit rate page as your collaborators.

A good set of headphones is mandatory to help finesse the audio sound you are looking for.  It is unlikely you will be recording in an acoustically designed room or on the best playback monitors.  The workaround for not having great playback is to have great headphones.   I know great engineers that don't even turn the speakers on during mixdown until they have everything in the pocket inside headphones.  A good set of headphones will set you back around $125-300.  I use AKG 240Gs.

A headphone distribution amp if recording ensembles will be required.  If it is more than just you or one player at a time, it helps to hear what everyone else is doing.  The most primitive headphone amps will send the band at least a "one mix fits all" to each player.  You'll be looking at about $100 for a new one and you feed it from the headphone out of your recorder.

 A good microphone earns its keep.  There are a number of amazingly good mics out there now for very little money.   One or two good mics should be in every home producer’s arsenal.  My two workhorses are a Neumann KM 184 and a Neumann TLM-103.  Another great mic that is seeing a lot of red button time is a very inexpensive Studio Projects condenser mic.  I am cutting a lot of vocals on this $225 mic and there are some aspects of it I like better than the Neumanns believe it or not.

You should bite the small bullet and buy good cables, mic and instrument cords.   A Radio Shack cord may produce a good bit/byte more noise than a good Mogami cable.  It hurts to pay $40 for a cable but an incessant ground loop on a $10 cable will have you pulling out more hair than the savings are worth.  Keep in mind that many patch and insert cables at the pro level are defined as TRS (Tip Ring Sleeve) balanced connectors.  These ¼ inch jacks look like a normal guitar or other input cord but have an extra wire to balance the signal.  The rule of thumb is a ¼ inch jack with two connectors is unbalanced and three connector types are balanced.  Most insert modules on mixing desks will also use a TRS balanced output to split the insert signal in and out of outboard effects.

Playback monitors come in all shapes and sizes and better systems at lower prices are coming out all the time.   I am using a pair of Mackie HR824s for my nearfield monitors.

WIRING IT UP - THE INPUT PATH

In regards to wiring up your home studio, there are many ways to skin a cat.  I will describe the most common methods.  Here is the audio signal flow chart for my studio:

As you can see the chain starts at the other end of my house in the living room.  I have a snake going down my hallway with the instrument inputs coming down the snake into the recorder and a stereo headphone mix going back up the snake to the headphone distribution amp.  From the snake I am running into a 24x8x2 Mackie mixing desk because I like the Mackie input preamps and there are only 2 balanced mic inputs with phantom power on the DIGI 001.  From each Mackie channel I use the record out on short 6' snakes to bus the inputs into the digial recorder.   Another plus to using an external mixer as a pre amp is that the output signal levels will be largely uniform and greater control over input gain in many cases.  Here's what an individual I/O channel looks like on the Mackie:

       

 

Using the mini-snake I send the signals to the DIGI 001 directly or through the Alesis A/D/A converter to complete my input module.

THE OUTPUT PATH

A nice feature of the DIGI 001 and other 8-track offerings is that you get a number of output options including monitor, main mix, headphone and two flavors of digital I/O - light pipe and SPDIF.  I am using the analog monitor output to send to the monitors.  I don't even use the analog master output as the mix is either being sent to CD-R via light pipe or my DAT recorder via SPDIF.  For the headphones I have a stereo to dual mono splitter cable that I plug the mono ends into the snake.  I reverse the process at the other end of the snake plugging into the headphone distribution amp and onto the headphones. 

 TEST IT

Now with everything wired together, turn all the devices on.  Hear any buzzes?  Are all the components working?  Is the signal getting from one to the other and back OK?  If the answer to this is, “yes” then we are ready to move closer to pushing the red button.  We now have to look at how to get the sound into the computer with the highest fidelity for the lowest amount of money.

INSTALLMENT 2:
FROM YOUR AMP TO THE HARD DRIVE - GETTING THE SOUND YOU ARE LOOKING FOR.

 Check hchappenings.com and musicoffice.com for more information and downloads that will accompany this series.   Greg Forest is author of, “The Complete Music Business Office” published by Thomson publishing and the Entertainment Source Library published by Mix Bookshelf, owner of The Music Office and a former consultant to the Texas Music Association and the Texas Office of Film and Music. He can be reached at The Music Office, 830.896.0405.